
- STARRY NIGHT PRO 6 DISABLE OPENGL INSTALL
- STARRY NIGHT PRO 6 DISABLE OPENGL DRIVERS
- STARRY NIGHT PRO 6 DISABLE OPENGL CODE
The workaround for users would be to buy something else, which coincidentally would increase pressure on that maker.

STARRY NIGHT PRO 6 DISABLE OPENGL DRIVERS
I can imagine drivers having been an issue in days long gone by, but if there are still makers out there who can't produce good drivers, the solution is for them to solve that problem. Now, users have one less solution to try. With any OpenGL problem (hypothetical or not), the ability to disable OpenGL was a viable solution In writing the drivers, even for newer hardware. But most of the problems are caused by difficulty Hardware age is sometimes an issue with OpenGL. If anyone has a specific case where OpenGl is causing an issue, take Keiron up on his offer to work with you on it. Since I'm not on the Starry Night team I probably shouldn't have gotten into it anyway. OpenGL is an established standard and the chance that support will be dropped in the existing operating systems is very small. That is a hypothetical situation that makes little sense to plan for in my opinion.
STARRY NIGHT PRO 6 DISABLE OPENGL CODE
The code has been substantially rewritten since then.Īnother reason to keep the disable feature is that if either M$ or Apple drop support for OpenGL (inįavor of DirectX or Metal), then you'll have to go through the "significant effort" of separating out the The ability to disable OpenGL was made 4 or 5 years ago. Sorry, but without your seeing the source code you have no way to know if that is true or not. OpenGL was disabled up to v5 or v6, so it would not be a "significant effort" to maintain this feature But, for most recent computers the effect of turning off shaders is probably negligible.Įdited by QK1, 15 February 2016 - 11:26 AM. For some very old computers that one setting will make or break whether the app will run at all.

But, whether this makes any real world difference in experience depends on your specs.
STARRY NIGHT PRO 6 DISABLE OPENGL INSTALL
you can install a graphics card driver.Īs I also said before, turning off shaders can reduce the requirements of the app. Unfortunately, it looks like the User Guide wasn't updated to reflect the new UI.įor the most part, all current and recent Mac/Win desktop and laptop computers support OpenGL 1.3+ provided the operating system installed is also officially supported on that computer i.e. Perhaps, if you found an original 6.0.1 disc and installed it you might find that option available. Version 6.4.3 does not have the option to turn off OpenGL. Version 6 was in development for about 7 years and the preferences panel UI changed over that time. Note, when I say Starry Night 6 I am referring to Starry Night 6.4.3. To be specific, Starry Night 6 requires OpenGL 1.3 at a minimum. So if you can run OpenGL 1.4 but not OpenGL 2.0, is the OpenGL optionĮdited by catalogman, 15 February 2016 - 07:21 AM.Īs I said before, and as jackofalltrades has pointed out Starry Night requires OpenGL in order to run. Grass, and fast all-sky rendering at wide FOV.) (OpenGL 2.0 is required for features like shaded sky, animated Night will automatically run the non-OpenGL version.Īccording to their web-site, the latest v7 requires an OpenGL 1.4-capable Upon startup, Starry Night will check your hardware to see if you have an So maybe the OpenGL option has been disabled in your version. But again, the OP has the same version as you. Maybe the OpenGL option is a difference between Starry Night, Starry Night Pro,Īnd Starry Night Pro Plus. The OP said that the option is in his manual, too - and he has the same version

It is possible that the OpenGL switch has been eliminated, as you say. I can think of three possible explanations for the difference in screenshots:

User's Guide (208 pp.) No version number is given(!) but it has a The screenshot of the OpenGL option in Post #6 is from the Starry Night That's very interesting that you do not have the OpenGL option.
